DSM-2 Team Makes Huge Strides, Stumbles, and Then Bolts For the Finish Line

13 07 2009

As many of you know, many (many, many, many) weeks ago, our good friend and associate, Patrick Yapjoco had to hand off his work for DSM-2 to the VS Council, due to life and its accompanying trials.  Cliff Parameter and myself were the happy recipients of the project, and dove in with gusto.  There were polls, and posts, and arguments, and discussions, and various other interactions regarding the project.  We studied what Patrick had done, and invited Joe Corbett to continue the role he had with Patrick, in continuing development.  While evaluating the set, however, several things have become apparent to the design team, which have delayed, and ultimately changed, the direction we are headed with the project.

1)  DSM is a beloved and well-played set. As bad as it was from a design standpoint, there are cards and characters and decks that exist throughout VS that rely on cards in DSM as they were printed.  Many, were re-printed.  This impacts what we are trying to do, greatly.  How does a team ‘fix’ a set, without ruining the history that the cards have generated for themselves?

2)  DSM is made up, primarily, of four teams. Team Superman, Revenge Squad, Darkseid’s Elite, and New Gods.  Of these teams, and the legacy content, Revenge Squad and Darkseid have both been re-envisioned, and seen significant improvement in playability and design since the printing of DSM.  Team Superman has also been re-designed, but arguably, only Superman himself has seen improvement, while the rest of the team remains lost in mediocrity.  (One VsSystem.org member described the DWF Team Superman team as the DC version of Warbound.  I think it’s quite a poignant statement.)  The remaining team, New Gods, saw only 9 additional cards printed since DSM, and has never been ‘rebooted’ in VS.

3)  The major challenge of this project, was to make a playable set of DSM. Designing a completely new set by changing text boxes, but staying confined to the 165 cards, characters, attack, defense, and the rest, makes for a mediocre and uninspired effort.  Anyone who has worked on a fan-set can tell you how difficult it is to design cards when you’re NOT confined to a predetermined character set, with pre-defined casting costs, curves, and support cards.

4)  DC Final Crisis is almost ready. In January, it made perfect sense to release DSM-2 to the world, but due to the delays we have seen, DFC is nearly completed, and very likely may see distribution before DSM-2.  Rather that swamp the players with multiple fan-sets, it seems necessary to make changes to the project plan.

In the end, these major points, and other less important ones, brought the design team to the following conclusion:  We can’t fix DSM. Simply put, it’s not broken.  What is broken is the Team Superman and New Gods teams.  So here is where the team is headed.  We will be reviewing and updating the New Gods cards from DSM (DSM-035 through DSM-060), utilizing minor, errata-styled changes, that will make the New Gods playable, but not significantly impacting the existing DSM cards.  Additionally, we will be designing a short list of new cards to supplement the existing New Gods team.  In the end, we hope to have a reimagined, all inclusive, sub-set of cards, similar to the MAA and MUL styled sub-sets of the past.  This set of updated and new cards will be designated DNG (DC New Gods).  Our hope is by taking these steps, we will make the New Gods a more playable and interesting team, but without compromising old-school decks and strategies based on the New Gods.  The greatest benefit of this release is that the fan voting that was so hotly contested for the creation of a new Mr. Miracle card can/will be fully realized in a completely new card form.  Rather that squeeze all the requested powers onto an undersized and pre-existing 5-drop, we can now (maybe) imagine a 7-drop with all the impact that Scott Free should have on the game.

Additionally, based on fan imput and acceptance, we will then be making a similar effort with Team Superman (DTS) shortly there after, giving the ‘Team’ in ‘Team Superman’ the love they so desperately deserve.

I look forward to hearing your comments and complaints, and I hope you’re as excited about this announcement as we are having written it.

Sincerely,
HomerJ (with Captain_Comet and Savage_tofu)





Clandestine Contemplations – Bring Your Own Two Teams

24 02 2009

Clandestine Contemplations

 

For the past couple of weeks one thing has been dominating my VS thinking, and that is the upcoming (still some time away actually) UK Nationals. I have decided that at the very least I want to put up a good show defending my title, and that means working out how to deal with a couple of very different formats.

I plan on tackling each in the next couple of weeks and giving my initial thoughts at least before I begin a process of focused testing to see what actually works and what just sounds cool on paper. With that in mind this week I’m going to be thinking about Bring Your Own Two Teams (For anybody that doesn’t know – Golden Age, you pick any two teams who are considered to be crossed-over and can only use cards that reference one of those two teams).

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VSA’s 2008 – Location of the Year

13 01 2009

Another day, another poll.  Make sure you hop on over to VS-Blog.com because Miguel has posted the latest VSA poll – Location of the Year





the ring Has Chosen Episode 69

12 01 2009

Welcome to 2009. Cliff, Squire, and intern Joe discuss the Holidays, Exiles, and the future of VS. Top it off with Weapon X deck talk, and Starjammers review.





VSA’s 2008 – Equipment of the Year

9 01 2009

Another day, another category and another blog.  That’s right, over at Lost Hemisphere, you’ll find a poll to vote for the equipment card you feel made the biggest impact in 2008.  Remember, this category isn’t limited to cards printed in 08.  It could be a card from Marvel Origins that tore up the BYOT format for example.  Go check it out now:

http://losthemisphere.wordpress.com/2009/01/08/2008-vsas-equipment/





VSA’s 2008 – Plot Twist of the Year

8 01 2009

Sweep the LegJust before the holidays kicked in during the tail end of 2008, I suggested that we, the Vs. System community unite around what is and has been, great in our game during 2008.  I welcomed nominations in several catagories for your highlights of the last year and after a flood of responses both here and on VSRealms, I now have all the nominees lined up. 

 

All that remains is for you to decide who walks away with the top prize in the catagory.  Today we’re looking at Plot Twist of the Year. 

 

To clarify, this does not have to be a plot twist that debuted in 2008, but a plot twist that you feel had the biggest impact last year.  The nominees are:

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Marvel Evolution set review: Purifiers

6 01 2009

vscorpsToday’s review is the short stack.  The Purifiers team only has six real character cards to choose from, but some of them are pretty interesting.  The team should seem familiar to anyone who saw X2.  The Purifiers weren’t actually in the movie, but one of their head honchos, William Stryker, was the antagonist, so building this deck is as close as you’re going to get to acting out the movie!  Plus, we’ve got some returning powerhouses that you might be interested in.

Read on to see if they’ve aged like fine wine… or like the beer that’s been in the trunk of my car for a year!

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Upperdeck KO’s Konami – Pass Priority

29 12 2008

While this site is all about the Vs. System trading card game, it would be churlish of us to ignore the current plight of Upperdeck Entertainment in regards of it’s situation with Konami.

For those who missed this saucy little story, lifted straight from some day-time soap opera, Konami decided to announce that it was pulling the Yu Gi Oh rug from underneath Upperdeck’s feet.  The kids TCG is the golden goose for UDE, so many were shocked – apparently UDE were amongst those.  The creators of our beloved Vs. System TCG stood firm and have challenged Konami in the courts.  The following statement was posted on their website on 27th December:

Upper Deck Wins Major Victory in Support of Worldwide Yu-Gi-Oh! Players

U.S. and International courts side with Upper Deck in multiple legal actions involving Konami and the future of Yu-Gi-Oh! Trading Card Games. 

North Las Vegas, NV (December 27, 2008) – A California court has denied Konami’s application for a temporary selling and shipping ban, effectively stopping any restrictions that would have prevented Upper Deck from marketing, selling, distributing and providing game support for the Yu-Gi-Oh! trading card game.  

The Dutch courts also ruled in favor of Upper Deck, overruling Konami’s alleged termination of its contract with Upper Deck.  Accordingly, Upper Deck will continue its role as the exclusive distributor of the Yu-Gi-Oh! trading card game in all European territories, plus Australia and New Zealand.   The complete release announcing this decision can be found at http://www.upperdeck-international.com/tabid/56/language/en-US/Default.aspx?AnnouncementID=11

Both victories clear the way for Upper Deck to continue distributing, marketing and selling Yu-Gi-Oh! TCG products in territories outside of Asia.  “Upper Deck is very pleased with today’s rulings”, said Upper Deck executive Bernd Becker.  “We look forward to continuing the superior game support that we’ve been delivering to worldwide Yu-Gi-Oh! players for the last seven years.” 

The unparalleled game support Upper Deck has provided to dedicated Yu-Gi-Oh! players around the world has led to another successful year for the trading card game, as evidenced by the current product sell-out.  “This is as much a victory for the Yu-Gi-Oh! players as it is for Upper Deck,” said Becker.

About Upper Deck

Upper Deck is a premier sports and entertainment publishing company which delivers a portfolio of relevant, innovative and multi-dimensional product experiences to collectors, sports and entertainment enthusiasts. For more information on Upper Deck and its products please visit www.upperdeck.com <http://www.upperdeck.com/> .

The outcome of this situation could have far reaching consequences for the future of our game, so I suggest that we all stay tuned to see exactly how this plays out.  UDE have struck a blow, but now it’s Konami’s initiative, I’m sure they’ve got a few plot twists up their sleeves.





Marvel Evolution set review – Starjammers

29 12 2008

Clandestine ContemplationsThe Starjammers are one of the minor teams represented in Marvel Evolution. They are a bunch of Space Pirates who spend their time fighting against various villainous elements within the Shi’Ar (usually involving Deathbird). And of course where the Shi’Ar are involved, so are the X-Men often as not. Even more complicated, Corsair turns out to be Major Christopher Summers, Cyclops long-lost Dad who was actually kidnapped by aliens instead of dying in a plane crash. I love comics sometimes. Their primary card themes turn out to be piracy and sabotage, represented by their various abilities to steal your opponent’s cards, force them to discard and otherwise restrict their ability to put their own game plan into action. Of course the Starjammers don’t have that much of a plan themselves, but they sure will be annoying, and for some people that is more than enough. Not to mention the chance that their semi-random acts of pillage will occasionally wreck their opponents completely.
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Marvel Evolution set review: Weapon X

23 12 2008

vscorpsToday’s chunk of the set review will focus on Weapon X.  Weapon X’s featured keyword is Hunter, which reads, “When this card enters play, choose an opposing character. That character becomes hunted by you.”

  • Becoming hunted doesn’t do anything by itself, but other cards refer to it.
  • Each player may only have one character that is being hunted by them at any one time. If another character becomes hunted by you, all other characters stop being hunted by you.
  • A character stays hunted by you until it leaves play or another character becomes hunted by you, even if it becomes stunned or loses its powers.

If you remember the four Weapon X cards from the MUN set, this mechanic may seem oddly familiar.  Before ‘hunter’ was actually a keyword, it was already the theme of Weapon X.  Take Sabretooth, Government Assassin for example.  His text reads:

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